Clean PJM Themed bowsets - Read Me
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Introduction
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Having little time to model these days I set about tinkering with a few old meshes, giving them a few tweaks and textural updates. This plugin includes 4 'themed bowsets' (bow, arrows and quiver) that are scripted to self sheathe and generate their own arrows - stock arrows can be used with these bows if you desire. The sets included are Amber, Green amber, Ivory and Ebony (not to be confused with my previous Ivory and Ebony bows from my Harlequin resource). I've also thrown in a bow which I call 'Ember'. This bow generates arrows but cannot use others. This bow has an unusual graphic effect. 

Installation
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This plugin was packed with Tesmu2 which I swear by, for an easy life download this program and use it to install this mod. Allow any textures used in this resource to overwrite any of my previous textures, I do re-use to save on space.

If installing manually, place all textures in Morrowinds main texture directory (allow any textures to overwrite old ones). Place the Phijama meshes folder within Morrowinds main mesh folder. If a Phijama folder already exists then simple copy and paste the new content to the old folder. Place the Phijama icon folder within Morrowinds main icon folder, again if a Phijama folder already exists simply copy and paste the new content to the old folder.
The esp drops into Morrowinds data file folder.

Item locations
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It's common knowledge that I do not do quests or fancy shops with NPC's. These models are however placed in game. They can be found in the following locations:

Samarys Ancestral tomb.

Koal Cave

Hlaalu vault (Vivec)

Redoran vault (Vivec)

Forgotton vaults of Anudnabia, Forge of Hilbongard

I'm not saying which model is placed where, that's for you to find out - do explore and look around, most are in the open but a few may be hard to reach without certain powers.

General stuff/ issues
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I care not for any complaints regarding item stats, the construction set is your friend. If you don't like the stats then change them yourself. These weapons are intended for use as unique items in this plugin and as such are powerfull. They have scripted 'enchants' that only apply when they are equipped. These weapons have varying degrees of enhanced accuracy by use of fortify attack, again these scripted 'enchants' can be altered if desired, though do note they are actually 'abilities'. Please do not use actual enchantments on these weapons (barring the ember bow/ arrow). Most of these weapons use reflection maps and isolated reflect maps, a technique I developed some time ago. Enchant effects can compromise these maps and destroy the intended effect. In some cases no glo can remedy this but I have not tested it with these models.

Typically, sheathing scripts can stop from time to time and may need restarting by using the startscript command brought up via the console when in game. The sheathing scripts are as follows;

3PJM_amber_bow_sheathe

3PJM_E_amber_bow_sheathe

3PJM_G_amber_bow_sheathe

3PJM_I_amber_bow_sheathe

Stock arrows can be used with the self sheathing, arrow producing bows. Simply equip your chosen arrow and voila, your good to go. The custom arrows will not be generated if one one arrow is in the inventory but not equipped. If the custom arrow is dropped and the inventory count is 0, arrows will be generated. To restart arrow generation make sure the right bow is equipped and drawn, equip the relevant arrow and generation will start when the arrow count is 0.

The arrow generating quivers can be used with other bows but you must unequip the relvant self sheathing bow when it is in its unsheathed state. Only the unsheathed quiver generates arrows. If the bow is dropped then any quivers will be removed for that bow. It's all part of a 'tidy up' script I use to maintain immersion.

There will be clipping with some characters, this is unavoidable since there are so many animation, clothing and armor variations. The quiver meshes take up the neck bodypart and use the left pauldron slot. The left clavicle is not actually used so the right pauldron can be made to fit both left and right shoulders in the CS. There are mods available that actually do this for all stock armor. If using Better Bodies, then the original neck will be visible in game, unless a chest item is also used such as a cuirass. I have included a scaled down BB neck so at no time should the character be 'neckless'. This is not physiqued as the models use reflection maps. The texture used for this can be redirected to your characters BB body texture if desired. The neck texture name is _1bw_AMB_IVORY_NECK. This is the only texture that needs to be redirected, any other textures referring to necks should not be altered as these are actually used as bases for reflect maps.

Usage/ contact
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All meshes and textures are free to use and abuse as you see fit. All I ask is that meshes and textures are renamed to avoid conflict. I do update textures occasionally and I'd hate to see any revised material overwrite another persons customised color scheme. You're welcome to use these models in your own projects, my only request is that you give me appropriate credit for model/ texture creation.

The included plugin and all associated artwork can be uploaded to alternative hosts so long as due credit is given. No further permission is required, though I do like to keep track of files and sites. If possible please send me a link to the site via private message. I can be found on the official forums and go by the username 'Phijama'.

Credits
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I'll keep this short and sweet, thanks to all on the official forums and the Morrowind modding community as a whole. Though I no longer play this game, the warmth, humour and generosity of the community keeps me coming back for more! Thanks also to Bethesda (for creating a game with legs), the Better Bodies team ( for great bodies), and all at PlanetElderScrolls - in particular APY for managing my uploads and putting right my many mistakes. 

My final thanks go to Monica and Elric at Elric.com for their continued generosity, support and dedication to the gaming community, your a credit to us all.

Cheers!

Phil ( Phijama)